AI Insights · Timothy · July 2022
Top 5 Survival Games on Android in Finland, Q2 2022
Discover the performance trends of the top 5 survival games on the Android platform in Finland during Q2 2022, including downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 survival games on the Android platform in Finland exhibited diverse performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
The Baby In Yellow saw a notable increase in weekly downloads, starting from 235 in late March and peaking at 2.1K in mid-April. By the end of June, downloads stabilized at around 1K. The game's weekly revenue remained modest, with a maximum of $3 achieved in late June. Active users showed a significant upward trend, growing from 596 in late March to 3.9K by mid-June, before settling at 2.8K at the end of the quarter.
In contrast, Hello Neighbor maintained a steady download rate, fluctuating between 222 and 511 weekly downloads throughout the quarter. Revenue for the game was sporadic, with notable peaks of $36 in early April and $31 in mid-June. Active users experienced a gradual decline from 1.2K in late March to 1K by the end of June.
Raft® Survival - Ocean Nomad demonstrated a consistent download pattern, starting at 256 and reaching a high of 409 in late May. The game's revenue saw intermittent spikes, achieving up to $17 in mid-May. Active users showed a stable trend, starting at 709 in late March and peaking at 1.1K in late May, before slightly decreasing to 816 by the end of June.
The Walking Zombie 2: Shooter had a relatively stable download rate, averaging around 123 weekly downloads by the end of June. The game's revenue saw a peak of $31 in early May, with other weeks showing more modest earnings. Active users declined from 691 in late March to 508 by the end of June, with a brief resurgence in early June.
Lastly, Casting Away - Survival maintained a steady download rate, ranging from 98 to 155 weekly downloads throughout the quarter. The game did not generate significant revenue. Active users remained relatively stable, starting at 104 in late March and ending at 113 by the end of June.
For more detailed insights and data, visit Sensor Tower.